Proper Gaming Port Forwarding
Keeping this post simple.
What is the proper way to port forward if I were to play Call of Duty Warzone on PS4.
If my setup is Firewalla -> Nighthawk -> PS4 .. below are the listed official ports.
It doesn't seem to be as simple as going to the PS$ device on firewalla and forwarding those ports and allowing on firewall. Anything i'm missing?
Call of Duty: Warzone
| Platform | TCP Ports | UDP Ports |
| PC | 3074, 27014-27050 | 3074, 3478, 4379-4380, 27000-27031, 27036 |
| PlayStation | 1935, 3478-3480 | 3074, 3478-3479 |
| Xbox | 3074 | 88, 500, 3074, 3075, 3544, 4500 |
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What firewalla do you have? If Gold/Purple, what mode are you running in?
Looks like you might have a double NAT in your setup. You said Firewalla -> Nighthawk -> PS4
Is the Nighthawk just being used as an AP or are you doing DHCP and Firewall with it too?
You typically don't need to port forward the ports with gaming unless you are serving up the game. Typically you connect to an external server to play .... I've never had to port forward a port for a console unless I've hosted the game (running the server from my home). Also, you will not be able to port forward the same port to multiple devices. Now you could do a port forward for say 3075 (external) -> 3074 (internal).....
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Thanks James for the response. This is on a FW Gold. Nighthawk is in AP mode, FW in router mode.
Maybe it depends on the game mode. Since it is Call of Duty, it is not very casual gameplay. I suspect that they explicetely use multiple ports for the game (as listed on game devs site) is because they are persisting state across multiple devices at once. Failing to do so creates race conditions and discrepencies in experience. Before port forwarding, I noticed my gameplay wasnt effected until some other player was looking at / interacting with mine. Sniping a player from across the map was no problem.. but I my character would occaisionally stop aiming down site for no reason when another player entered the scene and began interacting with mine. It is in those moments, I suspect, that using a single port.. my system was left using his as the world's source of truth; which stated my player wasn't aiming.
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